By Bryan Smith on August 22, 2016 at 8:39pm
Speaking with IGN, "Allison Road's" creator Christian Kesler announced that his game is back into production after the first cancellation.
I'm actually really happy to be able to announce that [Allison Road] will continue. We had a lot of support online and some folks out there are just incredibly nice. Christian Kesler
Kesler now has a new label he's working under called Far From Home (not to be confused with the songs, movies, or anything else with that title) co-founded with his wife, who is acting as business partner as well. The previous attempt with "Allison Road" ended in June 2016 when the work started with Team17/the Kickstarter that then turned to a publisher. No explanation was given for the first cancellation. Kesler did provide how the project came back:
It did take a bit of soul searching to find the drive again to work on Allison Road and to simply make a call on what to do next. After the set back, I took a bit of a break from working on it and re-evaluated all the work that had been done so far — the whole journey, so to speak. I started making a few (in my opinion) necessary changes to the story and the flow, little bits and pieces here and there, and before I knew it, it sort of naturally came back to life.
For our gameplay trailer, I did all the modeling, texturing, shaders, lighting, etc., and thankfully a lot of the mechanics are already implemented from the previous development phase, so I can comfortably take the game forward by myself. If and when it comes to a point where new features and mechanics are required, or old ones need changing, I'll go look for support.
As for a new release date, that remains unknown as of this writing. There'll be updates to follow when Kesler has more information to provide with "Allison Road" and its second go.