By Bryan Smith on January 21, 2016 at 11:09am
Posting to the Kickstarter page, Koji Igarashi has posted an update on "Bloodstained: Ritual of the Night" and is asking for opinions on the shaders for the game.
Happy New Year! (I'd have wished you Happy New Year earlier, but I like to keep the teaser updates strictly business.) 2016 is a big year in the Bloodstained development cycle, and I'm looking forward to keeping you updated as each piece falls into place.
The first piece of the year, of course, is the shader we teased earlier this month. All the feedback you gave changed IGA's plans for the shaders—originally he was planning to show four, but your comments helped him narrow it down to two shaders: A refined version of Shader 1, and Shader 3, which you saw applied to Miriam in the teaser.
On the page you can follow with this post, you can view what the shaders do on the background and the variants of the main character Miriam. The shaders and variants are used to try and make it easier for players to follow Miriam.
The update also has an Ask Iga video, an introduction to Mana Ikeda - the community manager, and some fan art/cosplay showcasing.