By Eric Curtis on September 27, 2014 at 11:04am
"Destiny's" newest patch (1.0.2) is set to release next week bringing with it several changes to the strike missions, engrams, and loot drops.
Strike missions will now have the chance of legendary loot, where originally they barely had loot at all. More importantly, one of "Destiny's" more glaring issues is finally being addressed. An engram is an item that is supposed to have a random drop of the type it is, but legendary engrams were giving just rare items of less and less value. After the patch, legendary engrams will drop the proper loot when opened.
Below is the rest of the changes set for the patch next week, per Bungie's newsire:
The 1.0.2 patch will go live next week, and includes several changes to the Cryptarch and Engram experience. These changes guarantee that Engrams will always decode into items at or above the quality of an engram.
Only Engrams that drop after 1.0.2 are subject to this change.
Cryptarch Changes
Cayde-6 took the Cryptarch aside and showed him a sack of doorknobs. He decoded that mystery pretty quickly.
Legendary Engrams will always produce Legendary or better quality items, including Materials or Exotics
Rare Engrams will always produce Rare or better quality items
Rare engrams will have an increased chance to produce Legendary quality items
Activity Changes
Daily Heroics, Weekly Heroics, and Vanguard: Tiger Playlist activities will include Rare and Legendary Engrams in addition to their existing rewards
Item Changes
Ascendant materials have been promoted to Legendary to closer associate them with the gear they are used to upgrade
Legendary Engram items that exist in your inventory will be demoted to Rare quality when the patch goes live, so decode them while you can. But let’s be honest--even if you don’t, we all know they were blues already...
An exact date for the patch's release has not yet been announced. Stay tuned to Player Theory for the news as it develops.
Kotaku Bungie: Patch 1.0.2 Preview