By Bryan Smith on August 26, 2015 at 2:35pm
According to Gematsu, the development team is trying to figure out what the best battle system would be for the game. Yoshinori Kitase discussed where the team is at the moment.
We’re starting to see the visual direction. On the other hand, we’re currently working out the battle system and such through trial-and-error.
Since there’s a possibility that the command battle system of the old days might not work today, we’re thinking hard about what kind of direction we can take it.
Normally, when you do a remake, it becomes somewhere along the lines of a familiar action RPG, so we’re looking at how we can put out something like Final Fantasy VII while still surprising players. Yoshinori Kitase
Whether the game will focus on a turn-based battle system, as traditional "Final Fantasy" games are centered around, or a real-time battle system, as more modern "Final Fantasy" games are geared towards, isn't known as the development is still very early.
Gematsu