By Bryan Smith on October 14, 2015 at 1:40pm
In an interview with the site Bloody Disgusting, Guillermo del Toro discusses several of the projects he has worked on, of which includes the cancelled "Silent Hills."
Most of this interview focuses on movies, keep in mind. Of note of "Silent Hills," the was supposed taking some form of inspiration from "The Last of Us" and del Toro, much like a lot of fans and critics, thinks that the cancellation of the game "makes no fucking sense at all."
It was curious.
We had a great experience and had great story sessions with hundreds upon hundreds of designs. Some of the stuff that we were designing for Silent Hills I’ve seen in games that came after, like The Last of Us, which makes me think we were not wrong, we were going in the right direction.
The thing with Kojima and Silent Hills is that I thought we would do a really remarkable game and really go for the jugular.
We were hoping to actually create some sort of panic with some of the devices we were talking about and it is really a shame that it’s not happening. When you ask about how things operate, that makes no fucking sense at all that that game is not happening.
Makes no fucking sense at all. That’s the randomness that I was talking about. Guillermo del Toro
For the movie goers who enjoy Guillermo del Toro's work, "Crimson Peak," del Toro's more recent horror movie, comes out on October 16.