By Bryan Smith on May 18, 2015 at 7:01pm
Brian Fargo, founder of Interplay ("Fallout" and "Wasteland"), talked to Kotaku (UK), about what happened with the possible "Mad Max" game that could have been but got cancelled.
It started some time around the development of "Mad Max: Fury Road." Which started twenty some years ago. The film suffered a bit from development hell. Fargo was on a plane with George Miller, creator of the "Mad Max" series. They discussed the possibilities of a "Mad Max" game.
It was only ever in the early stages of development, but Fargo says the Fury Road game would have been a party-based RPG in the style of Wasteland and Fallout. A big addition on those older Interplay games was to be ramshackle muscle cars. Kotaku
With that, a plan was formulated to make the game with Fargo offering $20 million for the rights. That didn't happen.
"Miller said ‘Ah, Brian, I like you but I don’t like you that much’," Fargo says. Miller signed the rights to EA and, well, nothing happened. EA never made a Mad Max game and Miller never saw the $20 million that would have come with such a game.
Another problem came in the apparent development troubles with "Mad Max: Fury Road." That's when Warner Bros. handed the rights to Avalanche ("Just Cause"), who are making the current "Mad Max" game that isn't in relation to "Mad Max: Fury Road" (as far as we know for now).
Kotaku UK