By Andrew Dodson on May 8, 2014 at 12:32pm
You're in England. Everything is destroyed. You have a gun. Throw in waves of horribly mutated freaks that explode with guts and "dosh" (that's "cash" in proper English) like so many fleshy-pinatas, and you basically have the recipe for "Killing Floor." Now, almost exactly five years later, Tripwire Interactive has announced "Killing Floor 2."
"Killing Floor is a simple game," says Bill Munk, creative director at Tripwire Interactive and one of the company co-founders. "You have weapons.You see something that looks messed up, and you kill it. You get money for doing it, and you buy better weapons.Rinse and repeat. The more enjoyable that small little loop is, the more successful the game is."
One of the things that developer is really focusing on to add that extra level of enjoy-ability is more gore. More realistic gore Tripwire really just wants each and every piece of exploded viscera to look unique enough for you to snap a picture with on your phone and throw an Instragram filter on it with the hashtag "#wow."
"This project on an animation end has been a dream come true for me," Munk said. “This is the first time we had the budget for me to do mocap (motion capture) for everything and try to make everything look as sick as possible."
"As sick as possible" might end up being the tag-line for Killing Floor 2.
Each zed (the bad guys) in "Killing Floor 2" will have 19 points of dismemberment, allowing you to cut them in half (vertically or horizontally) or blast through specific portions of their skull. Tripwire is calling its new gore system for Killing Floor 2 "MEAT" or "Massive Evisceration and Trauma." With that system comes blood stains that permanently remain on the map throughout the match and 95 unique death animations for the different zeds. As sick as possible.
With the gore updates, of course, there will be a general graphics upgrade for the game with mocapped gun animations, among other things. The skill system has be updated as well, allowing for players to reach a max perk level of 25, with different skills that the player can pick and choose from as they advance. Tripwire really wants Killing Floor 2's endgame to be satisfying to reach and as entertaining as possible.
Considering the original "Killing Floor" started off as a mod for "Unreal Tournament," Tripwire has already announced that "Killing Floor 2" will be highly modable and will be accessible on the Steam Workshop.
"Killing Floor" has been wildly popular, which sold a million copies within three years of its release. That power, coupled with their tendency to have holiday events ("Santa's Evil Lair") and the handful of DLC they've released, makes "Killing Floor" a fantastic game with a solid, loyal player base that will likely explode (with dosh and guts) into the next generation of the series.
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