By Bryan Smith on January 22, 2016 at 3:49pm
Taking to Steam Community, Scott Cawthon, creator of the "Five Nights at Freddy's," apologized for releasing "Five Nights at Freddy's World" too early.
This isn’t exactly an announcement that I’m enjoying writing, but it’s one that I feel I owe to the community.
You know, I’ve been accused of rushing my games ever since FNaF 1, but I’ve never felt that I’d released a game too early… until now.
There are a lot of features that this game should have had before release, features that I was told about, but ignored and didn’t implement. Features such as being able to see what abilities do during battle, or being able to see a stats page for your characters. These are features that any good RPG would have.
I got too eager to show the things that were finished, that I neglected to pay attention to the things that weren’t.
I’m going to fix this, and I’ll be updated the game with these features in the coming weeks.
So I say this to a community that I’ve enjoyed and respected for over a year and a half now- I’m sorry. I will continue to add features to the game and make it right. Scott Cawthon
There will be future updates for "FNAF World," as Scott has stated. Perhaps in the future that Scott might take to keeping to his schedule before releasing titles too early. However, a lot of companies and individuals don't acknowledge mistakes like this, which is a good thing.