By Andrew Dodson on August 18, 2014 at 10:45am
It seems like just yesterday that I was perusing Kickstarter, looking for projects that I might be interested in funding."Star Citizen" seemed neat. And at the time, they were only asking for $500,000. Yeah, I thought. I'll give them $30.
The kickstarter for "Star Citizen" ended in Nov. 2012.
Roberts Space Industries is just a few months short of the two year mark since their Kickstarter ended, and they just reached the $50 million milestone.
And then, they immediately passed that, and jumped to the far less notable $51 million mark.
With the $50,000,000 point reached, RSI plans on working with a team of linguists to develop languages for the three major alien races that will inhabit the game - the Vanduul, the Banu, and the Xi'An.
With the exception of their arena commander game modes, no one has really seen a version of the full game yet. You aren't even able to fly a lot of the ships yet.
So, its been almost two years, people keep funneling millions of dollars into this project, and there hasn't been a lot of payback How is "Star Citizen" continuing to prove itself to be a successful project?
"Star Citizen" is a crowd-funded game done right. The game itself is being built by a team of experienced programmers, artists, and creative directors, which continue to push out new additions to the game. When people buy into the game to support it, it is very clear what they are buying, and even if you can't take your ship for a joyride yet, RSI has done such a fantastic job modeling and animating it that just walking around it in the Hangar module, it feels like you already own something worth owning. Lastly, and most importantly, RSI has been in constant communication with all of its supporters. There update videos and articles, screenshots, letters from Chris Roberts, (constantly) list of funding goals, and post more gameplay teasers than you can shake a virtual stick at. "Star Citizen's" success is truly a tribute to the dedication of the staff at RSI in bringing its supporters the best game it can possibly make and doing whatever they have to do to make sure that the supporters know that their voices are being heard.
"Star Citizen" now is a completely different game then that neat, much smaller project that I helped fund in Oct. 2012.
It is a lot more now.