By Andrew Dodson on February 24, 2015 at 2:29am
In Nov. 2014, we got a pretty in-depth demo of the FPS module that the good people at "Star Citizen" have been adding to the game, promising to take the pilots out of the ships and put them right in the middle of the action.
In the latest "Letter of the Chairman," celebrating the game hitting the $74 million mark, Chris Roberts announced that the FPS module will be publicly playable at PAX East, which starts on March 6. If you're going to be in Boston for the convention, you can grab tickets to the event here and check out the "Star Citizen" zero-gravity Battlesphere.
While Roberts has done away with the stretch goal for every million they reached, he has made it clear that the game is still in heavy development and coming together nicely.
What I would really like to talk about today is what an exciting time this is in Star Citizen’s development. Building our universe is already the most creatively satisfying thing I’ve ever done. But the coming months are going to be something else. Without sharing internal target dates, I will tell you that we are entering into the tightest schedule we’ve ever had for public releases. In short order, you will see Arena Commander 1.1 (now with REC!), the FPS module and the so-called ‘social module,’ our first foray into the persistent universe. We’ve talked a lot about how Star Citizen will come together from disparate pieces over the past year, and we are now entering into when that happens. I can’t express how excited I am. Will there be unforeseen issues, bugs to squash and things to balance? Yes! …but I know that I have an amazing development team AND the best community ever assembled behind me. Stay tuned: it’s going to be big!
You can bet that Player Theory will stay tuned.
Roberts Space Industries Website